The performance of the team is not a cumulative sum  of the individual success but works on a multiplier effect when people are able  to make others successful. This is why, the solutions for organizational  complexities do a not lie in cracking the code individually; they are achieved  when everyone in the team develops clarity of the strategy with the help of  each other. This day helps the participants experience the nuances of  collaboration in the context of self, others and the team.
                  
TEAM GAMES & ACTIVITIES
                 
                ICE BREAKER
                    THE HUMAN KNOT 
                    Duration: 30 Minutes.
                    
Location: Indoor/outdoor 
                    
Number of participants: 20 to 40
                    
                      Activity brief:
                    
                  - Participants  should stand in circle. 
- Ask  participants to stand in circle holding hands. Cut the circle from anywhere,  hold one end of player’s hand. Now facilitator can mix up circle as tangles,  facilitators should entangle the group by going through the circle.
- After  entangling them up join last two participant’s hands.
-  Ask participants to solve this tangle, and tell them to  make the circle as it was before. Without leaving each other’s hand.
TEAM BUILDING ACTIVITIES
                    TRUST FALL
                    Location: Outdoor/Indoor
                    
Life skills: Trust building,  Daring, Risk Taking, Creating confidence on team members
                    
Time  taken: 30  - 45Minutes
                    
No  of participants: 20  - 25   participants 
                    It’s a purported trust-building game often conducted  as a group exercise in which a person deliberately allows themselves to fall,  relying on the other members of the group (spotters) to catch the person. A  person stands on an elevated position (such as a stage, stepping stool or tree  stump) and relying on multiple people to catch the person.  There are many variants of the trust fall.  For instance, in one type, the group stands in a circle, with one person in the  middle with arms folded against his chest and falls in various directions,  being pushed by the group back to a standing position before falling again. A  group member yells "double up!" if his own strength proves  insufficient and immediate backup is needed to prevent the person from falling.
                    
 
                WATER BALLOON
                    Location: Outdoor
                    Life skills: Coordination,  Trust, Support and role play
                    Time  taken:  20  – 30 minutes approx.
                    No  of participants: 20  - 30 participants 
                    
                  It is a fun catch balloon. Two pair of team as many as  participant, lined up in moveable line, teams facing each other’s. Every team  will get one water balloon. Game is to throw or pass the balloon to collaborate  one by one safely without crossing the line. If the balloon burst, team will be  eliminated. After every line throw completes the teams distance extends three  steps more. 
                
                  SWAMP WAY 
  Location: Outdoor
  Life skills: Improve listening  capacity, team work, planning, decision making, leadership quality, communication  and thinking ability 
  
    Time  taken: 45  minutes.
  No  of participants: 30  - 35   participants 
  
                  Two teams of 8 participants each standing face to face  & given a task of reaching the other side with only 4 (or more) blocks.  Since the numbers of participants are double the number of blocks this helps in  building team effort and co-ordination not just within one team but also  amongst both the teams.
   
  ANIMAL  KINGDOM
  Location: Outdoor
  Life skills: Teamwork,  Communication, Support, Trust, & decision making ability
  Time  taken: 10  - 15 Minutes
  No  of participants: 25  - 35   participants 
  
                  The  group is divided in several or significantly four groups and taken to the various  parts of the field blindfolded. However before such a thing happens the group  is given by the their group a distinct call , a distinct sounds and this  can be only recognised by the inmates of the  group . So when the individual’s are taken far of in the field and f they  reconnect with their group through their individual sounds  
                 
                
                  ENERGIZERS
                  
    NON STOP NON SENSE
    The group has to sit in a  circle and they will be asked some questions by instructor individually. (1)There  should be no connection in Question & answer, the answer has to be totally  disconnected. If the question is, how r u feeling today? The answer has to be  like “the sky is blue". Question: what you had in your dinner? Answer:  "I like to play soccer". (2)Answer has to come out very quick in form  of (3) complete sentence, participants are not allowed to think and answer and  they can’t repeat their answer. (4) Participant, whom instructor is pointing  out and asking the question, is not supposed to give the answer. But  the person who is sitting on his /her right hand will give the answer.
    
                  DON’T DO WHAT I DO, DO WHAT I SAY
                  The  team has to sit in a circle and a player in centre will explain them about the  acts of four different Animals, i.e. frog, Rabbit, Elephant & snake. After  a practice round, when the games start the person in the centre if says frog,  the team has to perform the act of frog and if he says elephant then team will  perform the act of elephant. While the person in the centre doing totally different,  just to confuse them. He is saying frog and performing like snake, saying  elephant and performing like rabbit. The team has to concentrate what he is  saying not what he is doing. 
                
                  LONGEST  ROPE
                5 (or any number of teams) teams equally divided. 5 colour  ribbons pieces speeded in ground everywhere. Game is each team has to collect  the chosen colour ribbons and tie it up make longer than others.
                
                  BALL  RUNNER
                Teams divided equal and line up in a row. Game is to pass the  ball from first person to last person one by one under the legs, last person  has to come at the first with the ball and again continue the same process  until the first person comes at the first again.
                
                  AFRICAN  CULTURE
                  Every participant will be given various animals name chit. Task  is to find the partner Sounding a s pacific animals given on the chit.
                
                  WATER  BUCKET 
                  Every team will be lined up facing back and sit on the floor. At  the end of the row the empty bucket. First water filled bucket. Every  participant will have an empty glass. Task is to pass the water glass to glass  and fill the last empty bucket.
                
                  BALL  FINDER
                  Teams will be placed in corners. Each team’s leader  will be blind fold.  In the center of the ground many small  ball will be placed spreads.  Blindfolded leader has to collect  the ball as many as the can and put the ball in their house or corner. Rest  teams can only guide by shouting their leader.
                
                    BUCKET  BALL
                  Every team’s leader will be blind folded. And kept on the  middle, every team member will be given one corner as house. Small colour balls  will be spread all over the ground. Game is to collect the given colour ball by  blind folded leader guided by members and take it to the house..
                
                  BLIND  FOLD - Sheppard and the goat 
                  Three or four teams equal. Two leaders of each team have to lead  the team to the sudden point or post with the help of whistle or clap .All the  team members will be blind fold. (Pro. Blind fold)
                
                  CRAZY  AIRWAYS
                  Many country’s name will be display at ground, group leader will  guide the team rest team has to find the country, they has to collect 42  country as suggest, every team will search their country at same time there  will be big running and shouting. The first country collector is the winner.
                
                  FISH  MARKET
                  Teams will be placed in corners. Each team’s leader  will be shuffled and kept in the back of different teams. Every team has to  write 15/20 grocery items. Teams are not allowed to move from their places.  Task is- a team has to shout loud and make their leader copy the  items which they have. Problems comes when all the teams shout at the same time  and leader find difficult to copy from their teams mate because they are at the  other end behind the different teams.
                
                  SPIDER
                  Every team will get one pencil tide with many strings .every  members will hold the stings and balance the pencil in the middle. Task is to  balance the pencil and put inside the bottle in the centre.
                
                  BALL  DUGG
                  Two large teams, one team stays inside the ring other team  outside the ring circled. Game is to throw the ball under arms and touch the  inner team members. Whoever touches the ball is out of the game. Task is to  make maximum out before times out.
                
                  FRUITS  SALAD
                  Played as musical chair, instead of music keep the names of 3  fruits to every participant. Call the name and participant has to exchange  their seats in between call the salad where everyone has to exchange. In  between chair will be removed without chair will be eliminated.
                
                  PARACHUTE  LANDER
                  Three or four teams will be given 1 raw egg, straw, rubber  bands, silver foil and plastics paper. Team has to create the perfect parachute  to land the egg on ground safely.(Pro. egg, silver foil, clean foil, straw,  rubber band)
                 
                SUPER  STAR
                  Group fun game Contest
  a. Laughing contest,
  b. Clapping in beat. Clapping in group.
  c. Balloon juggling - music will be played every team has to  dance with maximum balloon juggling.
  d. Theme dance- (any-as break dance, jungle dance, slow motion  fight seen, laughing, break dance, cricket ,
                  Marriage, office, etc) when music on. Group has to dance on their  theme. And when the music stop freeze for 5 second the best freezer and the  best dancers win the points.
  e. Copy cat- Leader has to dance in the center; the rest team  has to copy same as the leader moves.
  f. Rock mock show-Last contest team has to perform as rock star  (music background).  Best performers Team wins.
                 (All the games are planned as fun team games because of  the maximum pax and every one to participant on the game. All the games  will take 20-40 min.)
                  
                
                CORPORATE DAY OUTING PROGRAM
                  
                  Number  Of Pax :   Depends on Group Size (Minimum 20 Pax)
                  Date :   Weekends 
                  Time :   10:30 PM to 6:30 PM
                  Venue :  Request for option
                BASIC PACKAGE INCLUSIONS: 
                  Food,  Adventure Activities and indoor games
                  
                  10:30am  to 11:30am
                  WELCOME  DRINK AND BREAKFAST FULL- SPREAD:
                  Juices, Tea (herbal and regular), Bread & Preservatives, Milk  &Cereals, Eggs, Poori, Bhaji, Achaar and Chutney (Served until 1 hour of group  arrival) 
                  
                  11.30 am – 1.30pm 
                  Activities (on sharing basis) Traditional Indian Games: 	
                  Gilli-Dandaa, Pitthoo, Lattoo, Kanchhe, Teer-andaazi, Rassa-kashi, Jhula, Peepaphor, Stappu, SaanpaurSeedhi, etc. 
Modern Games: 	
                  Cricket, Football, Volleyball, Badminton, etc. 
Indoor Games: 	
                  Tambola, Carrom, Chess, Playing Cards, Snake and Ladder, Ludo, etc. 
                  Water Activities: 
                  (summers only) 	
                  ChhapaakTaal: Fresh Water Splash Pool to enjoy cool dips. 
                  (Complimentary for 1 hour; bring a change with towel etc). 
                  Music and Dance: 	
                  In-house Music (bring music of choice in pen-drive and enjoy) 
                  
                  Team Building or Fun/Group Activities with a Professional Instructor.
                  
                  
1.30pm – 3.00 pm 
                    Veg.  /Non Veg. Buffet Lunch 
                    
                    
3  pm – 4.30 pm. 
                
                
                  
                    | Activities    (on sharing    basis) Traditional    Indian Games  | Gilli-Dandaa,    Pitthoo, Lattoo, Kanchhe, Teer-andaazi, Rassa-kashi, Jhula, Peepaphor, Stappu,    SaanpaurSeedhi, etc.  | 
                  
                    | Modern    Games   | Cricket,    Football, Volleyball, Badminton, etc.  | 
                  
                    | Indoor    Games   | Tambola,    Carrom, Chess, Playing Cards, Snake and Ladder, Ludo, etc.  | 
                  
                    | Water    Activities  (summers    only)
 | ChhapaakTaal: Fresh Water Splash    Pool to enjoy cool dips. (Complimentary    for 1 hour; bring a change with towel etc).
 | 
                  
                    | Music    and Dance   | In-house    Music (bring music of choice in pen-drive and enjoy)    | 
                
                
                
                4.30pm  -6.00pm 
                Evening Tea with veg. snacks and cookies (Served for half hour duration if  required)
                Followed by …………                                    
                Cocktail Snacks: 
                  Menu for Unlimited Alcoholic / Non – Alcoholic Beverages includes:
                  With IMFL House brands
                  Unlimited for 1.5 hrs. For every 0.5 hour